2d scene capture renders everything

ive just finished a tutorial of making a mini map using the scene capture 2d rendering sprites attached to actors method.
everything in the example level works fine but when i take it into a production level the scene capture renders everything no matter what boxes it has ticked.

is this a bug in the scene capture blueprint? apparently other people have had this issue too

Hey phaeton1911,

I would look at upgrading your engine version, as the issue you are describing as well as the functionality of Scene Capture2d components has been updated and improved. Try testing in our most recent release, like 4.15 and seeing if it still occurs there. If it does not, we can mark this issue as resolved. If it does still occur, let me know by providing some repro steps and we can continue to investigate.

Thanks,

i upgraded the engine, haven’t actually tested it out yet but here’s hoping

Let us know if the issue persists or if you need further assistance.

Thanks,

im afraid it didnt work. upgraded to 4.15 and still the same issue.

i did notice that on one occasion switching the camera visibility off then on again seemed to update the capture rendering flags. but in general, the render flags dont work.

Would you mind providing me with steps so I can reproduce the issue on my end?

Thank you,

H

Ok, I’m making a blueprint with a 2d scene capture, switching off all the flags except 2d paper sprite.
Then I’m mounting the camera to the player with a child actor.
I’m attaching a paper sprite to the tops of my enemy characters and having the camera render to the viewport via event tick > create widget > add to viewport, with the render texture material mounted as an image in a widget.

All my material domain and compression settings are correct.

Pretty standard setup for a mini map made with a camera, I’ve followed plenty of tutorials and the only perculear issue is my setup works fine in my empty template level, it only renders the sprites but renders everything in my self built levels.

Okay, your setup sounds a bit more in depth than a simple add 2d Scene capture and set it to only render 2d sprites. I would need an example project at this juncture and possibly even some screenshots to help me better visualize the issue you are describing.

Let me know if you have further questions or need additional assistance.

Cheers,