TexCoordinates not working on a blueprint?
I'm learning how to use materials so I made a very not pleasant looking grid. Now my intention is to create a blueprint class Grid whose unique component is a cube on which I will apply said Grid Material. The problem is, I set up the GridMaterial's texture coordinates and everything works fine if I apply it on a static mesh in the game level but if I try to apply it on the Blueprint's cube it's all resized and even more unpleasant.
This is the GridMaterial applied onto a Static Mesh
While this is the same material applied onto a Static Cube Mesh inside the Blueprint Class
asked Mar 03 '17 at 12:04 AM in Using UE4
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