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TexCoordinates not working on a blueprint?

I'm learning how to use materials so I made a very not pleasant looking grid. Now my intention is to create a blueprint class Grid whose unique component is a cube on which I will apply said Grid Material. The problem is, I set up the GridMaterial's texture coordinates and everything works fine if I apply it on a static mesh in the game level but if I try to apply it on the Blueprint's cube it's all resized and even more unpleasant.

This is the GridMaterial applied onto a Static Mesh

alt text

While this is the same material applied onto a Static Cube Mesh inside the Blueprint Class alt text

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asked Mar 03 '17 at 12:04 AM in Using UE4

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kn0bbulo
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