Particles and Emiters in C++
I'm posting my first question here due to I can't find any good information about particles and emitters.I'm pretty nooby at C++ please go easy on me.
I googled a lot, but all threads I've found are old and seem no to work at all.What I managed to understand until now is that i need to spawn emitters and attach them ? But how can I achieve it? I've read documentation but still it's not so clear for me :/
If there is any more information required, just let me know.
asked Mar 03 '17 at 09:08 AM in C++ Programming
exemple: UGameplayStatics::SpawnEmitterAtLocation(GetWorld(), YourParticleSystem, Location, Rotation);
Attach To Component
exemple: UGameplayStatics::SpawnEmitterAttached(YourParticleSystem, Component, NAME_None, Location, Rotation, EAttachLocation::SnapToTarget, false);
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