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Particles and Emiters in C++

Hello there,

I'm posting my first question here due to I can't find any good information about particles and emitters.I'm pretty nooby at C++ please go easy on me.

I googled a lot, but all threads I've found are old and seem no to work at all.What I managed to understand until now is that i need to spawn emitters and attach them ? But how can I achieve it? I've read documentation but still it's not so clear for me :/

If there is any more information required, just let me know.

Product Version: UE 4.15
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asked Mar 03 '17 at 09:08 AM in C++ Programming

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At location

 UParticleSystemComponent* UGameplayStatics::SpawnEmitterAtLocation(UObject* WorldContextObject, UParticleSystem* EmitterTemplate, FVector SpawnLocation, FRotator SpawnRotation, bool bAutoDestroy)

exemple: UGameplayStatics::SpawnEmitterAtLocation(GetWorld(), YourParticleSystem, Location, Rotation);

Attach To Component

 UParticleSystemComponent* UGameplayStatics::SpawnEmitterAttached(UParticleSystem* EmitterTemplate, USceneComponent* AttachToComponent, FName AttachPointName, FVector Location, FRotator Rotation, EAttachLocation::Type LocationType, bool bAutoDestroy)

exemple: UGameplayStatics::SpawnEmitterAttached(YourParticleSystem, Component, NAME_None, Location, Rotation, EAttachLocation::SnapToTarget, false);

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answered Mar 03 '17 at 10:35 AM

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