Actor spawned on server cant be controlled by clients after possess.
Ok so in my project i have a pawn that spawns on the press of a button, and the player possesses that pawn. With the press of that button again, he goes back to the previous controlled character. The behavior that im observing is:
Any hints on where i should be looking at? Im seriously confused by this.
asked Mar 03 '17 at 12:50 PM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here