Character sliding after jumps
I've been dealing with a long term problem which I haven't been able to solve for a month now. I have a first person character which I made from an empty character.
After I land from a jump or fall on landscape or a mesh, my character starts to slide uncontrollably, or gets stuck and I can't control it's movement.
This ONLY happens if camera is looking below it's own location on Z-axis and ALWAYS stops immediately if camera's view goes above it's own location on Z-axis.
This problem persists on a packaged version of the project, which my friends tried on their own PC's.
I have tried
It usually seems like the character "pops up", just before I gain control of it again. I made a notation on the video, when this happens. This seems to be a collision problem, because touching objects which simulate physics, can also set the character on a sliding mode, which lasts several seconds or until camera's view is lifted.
Images and a video
Characters movement input
Characters mouse input
Here's a video of the problem and image of character settings in the video.
Please ask if you need more material or the project itself. Thank you for your time!
asked Mar 03 '17 at 01:47 PM in Using UE4
Do you have friction settings setup for your materials?
answered Mar 03 '17 at 02:06 PM
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