[BUG] Actor takes up resources after DESTROYED
I don't know if anyone else has seen this issue, I try to describe it as much as possible.
The characters spawn on regular basis few times per minute, however after a short while (1 minute or so) the game starts to slow down to a point when it is absolutely unplayable.
Even when I add on Begin play some delay and then calling destroy actor (self) , the issue still persists.
Is this a core engine bug ? or is there any other way to totaly remove / destroy the actor ?
I've tested this, but in my project the actor is being destroyed successfully and not leaving behind any traces that are taking up resources.
Could you please provide screenshots of your relevant blueprints?
Are you able to reproduce the issue in a clean project? If so, please provide a detailed list of repro steps.
answered Mar 03 '17 at 04:23 PM
Sean L ♦♦ STAFF
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