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Why is Hlod transition not obeying screen space?

Hey all,

I've got HLODs set up here and am confused as to why they aren't obeying screen space transitioning. We are using FOV to simulate zooming on both these cameras here. You can see the trees in the background loding as expected but the HLOD group/actor isn't transitioning. But, as soon as I step/roll forward the transaction happens. Is what is the expected behavior here?

https://www.youtube.com/watch?v=cli2hfIB4bs

https://www.youtube.com/watch?v=tSz41OxiiHU

Thanks!

Product Version: UE 4.14
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asked Mar 03 '17 at 06:39 PM in Using UE4

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Drew.Fletcher
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avatar image Drew.Fletcher Mar 03 '17 at 06:59 PM

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Is the TLDR; that Hlods really use distance under the hood? Is there a way to let them actually use screen space?

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