How to declare a public dependency in a Blueprint-only project?
This question is related to the issue of TAssetPtr not accepting UPaperSprite as a type, when a UPaperSprite is loaded as a Content Reference from a DataTable: https://answers.unrealengine.com/questions/529693/why-wont-tassetptr-wont-accept-upapersprite-as-a-t.html
I have a Blueprint-only project, which I'd like to keep that way, and I need to use a DataTable with UPaperSprite Content References. I want to have the DataTable use a Struct with UPaperSprite objects, but the problem is (from the above referenced question):
The posted solution was to add Paper2D as a public dependency in ProjectName.Build.cs. This is great. But: how do I do that in a Blueprint-only project, when there isn't a Build.cs file?
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