Indirect Lighting without coloring
The lighting is white.
Because of the indirect lighting, the white cube and the white object overhead (see picture) turn green.
I want the indirect lighting to be completely neutral so that the cube is white.
A similar question was answered here, but it doesn't seem to work for me: https://answers.unrealengine.com/questions/224063/diffuse-boostlights-indirect-lighting-intensity-do.html So, like in this answer suggested, the Diffuse Boosts of the materials are set to 0. If i set the Diffuse Boost in the world settings to 0, everything will be black. Changing the "Environment Intensity" seems to do nothing.
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