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Indirect Lighting without coloring

The lighting is white.

Because of the indirect lighting, the white cube and the white object overhead (see picture) turn green.

I want the indirect lighting to be completely neutral so that the cube is white.

A similar question was answered here, but it doesn't seem to work for me: https://answers.unrealengine.com/questions/224063/diffuse-boostlights-indirect-lighting-intensity-do.html So, like in this answer suggested, the Diffuse Boosts of the materials are set to 0. If i set the Diffuse Boost in the world settings to 0, everything will be black. Changing the "Environment Intensity" seems to do nothing.

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Product Version: UE 4.15
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asked Mar 04 '17 at 11:22 AM in Using UE4

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apsodi
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Meanwhile I fixed the problem. The technical term of this coloring is "Color Bleeding"

What I searched for was the GI Replace node in the material editor. Documentation

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answered Mar 06 '17 at 10:01 AM

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