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[CRASH] Monoscopic far field rendering on Android

I am trying to use the new Monoscopic far field rendering feature in my Mobile Android VR game.

  • Mobile HDR is off

  • In UE4 Editor everything works fine, this issue is only present on deployment.

  • MainMenu scene loads in (contains only UI)

  • From MainMenu when I m trying to load another map wtih 3D content the game quits.

  • when I turn MFFR off rebuild and run it works.

  • I have tested on Xiaomi Mi3 W and LG G3.

The Game Log doesnt seem to say anything about the crash. It only says something about the SpawnActor failed because no class specified, however the exact same setup works without the MFFR.

Product Version: UE 4.15
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asked Mar 04 '17 at 12:25 PM in Bug Reports

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kornel.l.varga
71 5 13 19

avatar image kornel.l.varga Mar 04 '17 at 01:02 PM

The Game Log doesnt seem to say anything about the crash. It only says something about the SpawnActor failed because no class specified, however the exact same setup works without the MFFR.

gamelog.log (40.8 kB)
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Hey Kornel,

Would you mind providing me with a list of steps in order to reproduce the issue on my end?

This includes any pictures and steps to setup your UI and other details that might be important to reproducing the issue.

Thank you,

Andrew Hurley

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answered Mar 14 '17 at 09:33 PM

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I'm having the same issue. In my case the reproduction steps are create a new blank project, enable "monoscopic far field rendering" disable "Mobile HDR" and launch to the android Device. I'm interested in some fix for this, I' using unreal 4.15.3. My device is a Xiaomi Mi6 but I tested on a Google Nexus 5x having the same crash. If you need some more info let me know, thanks.

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answered Sep 06 '17 at 01:00 PM

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iscaru1988
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