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Bug: Blender meshes do not replicate using alt+drag


Wanted to shine a little light on this bug, where you import an fbx from blender and when you drag it in viewport and try to replicate it using alt+mouse drag. The static mesh component is created but it does not contain the static mesh. Even if you try to set the static mesh from the selection browser, it does not work (Static meshes made with blender).

Note - Did not used to happen in 4.13, not very sure though regarding the version but, can tell 100% did not happened jumping back a few versions.


Product Version: UE 4.15
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asked Mar 04 '17 at 02:14 PM in Bug Reports

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avatar image Matt.Williams Mar 15 '17 at 02:12 PM

Hi Shobhitthackar,

I'm a little bit baffled by this issue. Can you send along an fbx and a blend file that reproduce this issue?

-Matt W.

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Hi Shobhitthackar,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

-Matt W.

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answered Mar 23 '17 at 02:17 PM

avatar image SHOBBIT Apr 12 '17 at 05:22 PM

Well. Sorry for being so late to reply. Since I have updated to 4.15.1 Haven't had this issue. Even with the original SM. Now I am baffled. Not sure if update helped or I was doing something wrong before (Most definitely me). Thank you anyway for the responses :D

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