Destructible mesh not breaking up

Ive made a box destructible mesh that breaks when i hit it with a sword, but now i have replaced the box with a simple pot mesh thats hollow in the middle.

when i hit the box or pot it checks if my sword was overlapped when it was hit and applies damage to the object so that it smashes, but the pot doesn’t smash.

the pot only breaks when i enable impact damage, does anyone know why it doesn’t break when i apply damage?

I’ve just noticed that making meshes that are too complex means that they cant be broken by applying damage, only by enabling impact damage.

i don’t see why this is because they break up fine with impact damage enabled. anyone else know anything?

i never found a fix for it, :frowning:

Thanks, this saved me some headaches on why my setup wasn’t working! How did you work around the issue?