Rendering difference between PIE & Mesh Previewer
I'm currently working on a TPS game, however, i noticed that the rendering result in mesh preview window is much better than in viewport, and this problem made me stucked here for more than half a month. So i really want to know how can i reproduce the exact scene in mesh previewer? And here's what i did before.
1, Set Engine Scalability Settings to Epic. 2, Used HDRI data by using lightStudio BP. 3, Adjusted some parameters in LightStudio BP and Skylight component. 4, Added directional light into the scene and changed it to movable. 5, Added Reflection Capture Sphere into the scene. 6, Adjusted Shadow Bias / Shadow Filter Sharpen / Contact Shadow Length.
However, the final result in viewport is still far from which in mesh preview window. And i wish someone could help me about how to remake the preview scene. Thank you all guys in advance.
asked Mar 04 '17 at 08:39 PM in Rendering
Well i think i've made a workaround, although i still don't know how to produce a scene like it is in the character preview window, i found that one of the major variances between real scene and preview scene is the different FOV settings, when i adjusted FOV, it seems better.
answered Mar 28 '17 at 08:24 AM
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