x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

AnswerHub Maintenance

Background maintenance is scheduled to occur between 9 - 11am EDT on Tuesday, May 21. Site operation may be slower than normal during this time and a brief interruption in operation may be observed

Rendering difference between PIE & Mesh Previewer

Hi All,

I'm currently working on a TPS game, however, i noticed that the rendering result in mesh preview window is much better than in viewport, and this problem made me stucked here for more than half a month. So i really want to know how can i reproduce the exact scene in mesh previewer? And here's what i did before.

1, Set Engine Scalability Settings to Epic. 2, Used HDRI data by using lightStudio BP. 3, Adjusted some parameters in LightStudio BP and Skylight component. 4, Added directional light into the scene and changed it to movable. 5, Added Reflection Capture Sphere into the scene. 6, Adjusted Shadow Bias / Shadow Filter Sharpen / Contact Shadow Length.

However, the final result in viewport is still far from which in mesh preview window. And i wish someone could help me about how to remake the preview scene. Thank you all guys in advance.

Product Version: Not Selected
Tags:
more ▼

asked Mar 04 '17 at 08:39 PM in Rendering

avatar image

JaydenJZ
21 3 3 5

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Well i think i've made a workaround, although i still don't know how to produce a scene like it is in the character preview window, i found that one of the major variances between real scene and preview scene is the different FOV settings, when i adjusted FOV, it seems better.

more ▼

answered Mar 28 '17 at 08:24 AM

avatar image

JaydenJZ
21 3 3 5

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question