Couldn't find target rules file for target '-canskiplink' with new project
I'm getting the following log errors upon creating a new blank C++ project:
My UPROJECT file location is:
My default installation folder directory is:
I have checked in my blank C++ project code that there's no
Right now, I'm just trying to set up UE4 in a way where I can run two Visual Studio instances, one debugs the editor, and the other just handles editing code and IntelliSense.
I do not have a UE4 source repo from Github. I have already set the solution configurations to Development Editor, and platform to Win64 in Visual Studio 2015, and am currently debugging the project.
I have checked a few places:
Of which, the very last one in the list above is very very similar to what I'm experiencing right now.
A few questions:
I'm not sure what is causing your -canskiplink error so I'll need to continue looking into that. In the meantime, I wanted to mention that I don't think the workflow you're trying to accomplish is going to work. When you have two Visual Studio processes open, if one is debugging, it will have a hold of sorts on the .dll and will cause issues when you try to edit it via compiling from the other Visual Studio. You could accomplish this workflow with just one Visual Studio window however. If you make edits in the Visual Studio window while debugging and then compile using the button inside of the editor, the changes should compile successfully and be updated properly.
As for the issue itself, it seems that it's the name of your project. It seems that creating a project named "Test" causes compilation issues, likely related to something already existing by this name related to UBT. Stopping users from doing this accidentally was requested with this Feature Request. The _, whitespace, and period in your filepath shouldn't cause any issues, those are the default names of those folders when installing through the Epic Games Launcher.
answered Mar 06 '17 at 08:46 PM
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