Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"


フライトシューティングを作っているものです。物理挙動を行うコリジョンをルートに設定し、衝突判定をスタティックメッシュに行わせたいと思っています。しかし、衝突の判定はルートのコリジョンにのみ行われているようです。ルートのコリジョンの衝突判定を無視しスタティックメッシュに判定を行わせることは可能でしょうか? alt text

Product Version: UE 4.15
参考画像.png (957.8 kB)
more ▼

asked Mar 05 '17 at 02:06 AM in Blueprint Scripting

avatar image

11 8 12 15

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

日本語はちょっと下手けど、説明を頑張っています。 ルート分は動かすことができません。 すべての部分の位置はいつもルートから計ります。 そして、このアクターの一番上の分にシーンコンポネントを足したら、「Basic Aero」のコリジオン分は動かすことはできるになります。

I'm sorry if my Japanese isn't that good, but I'll try to explain! The Root can not be moved. All of the components have locations relative to the position of the root. If you add a Scene component as the root, you will be able to move the collision "Basic Aero".

more ▼

answered Mar 05 '17 at 03:56 AM

avatar image


avatar image kazuki0521 Mar 05 '17 at 01:23 PM


(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question