Sequence Player 'Play' Reset Bug
Whether 'Restore State' is set to true or false, telling the Sequence Player to 'Play' always resets once it ends.
This is occurring after converting my project from 4.14 to 4.15; it was working fine in 4.14. Not sure if this only happens with an existing player from 4.14 or if it happens with new ones created in 4.15 too (I will try to find reproduction steps later when I have time). I have read others are also having this issue.
Note that I am using the inherited Sequence Player in a blueprint class that derives from 'LevelSequenceActor'.
EDIT: This does not seem to be due to the 4.14 conversion; this is easily reproduced in a new 4.15 project with the following steps:
Here is a link to a new 4.15 project that follows these reproduction steps - https://drive.google.com/file/d/0B5Hlx38HoC1geDNVVy1KenNGN1E/view?usp=sharing.
I've entered UE-43313 for this issue. I've included some of your use cases. This functionality still may not change because of the impact it could have if your game becomes stuck faded to black.
answered Mar 24 '17 at 06:34 PM
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