Light Propagation Volume inactive after packaging
I'm currently using LPV in a 4.15 project. In the editor it works fine, but when I package my project it doesn't work anymore.
I've made a dynamic setup to toggle it on or off during gameplay to check its status - again, in the editor the GI looks good when activated and can be toggled off ; after build it's impossible to enable it. The entire scene looks like there is no GI at all.
Please notice that in another map in the same project I'm able to activate the GI after build, but NOT dynamically (I can't toggle it at runtime using mentioned setup).
Does anyone already encountered this ? Is there an option to activate somewhere in the settings to enable LPV after packaging ?
asked Mar 05 '17 at 10:41 AM in Rendering
For the time being I'm marking this post as resolved for tracking purposes. If you encounter anything else or want to continue leave a comment and the post will reopen.
Thanks and good luck,
answered Mar 21 '17 at 07:07 PM
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