How to multiply by delta time?
So, I'm making a kind of a day/night cycle, and it's working almost properly so far. Given that I use the Tick event, everything triggers in each frame, but if my game goes at 30FPS, my day/night transition is twice as long.
I know I have to use delta seconds to do this, but I'm failing to do it right, I don't really know how I can multiply it so it can work correctly.
I would appreciate so much if you could give me any tip on how to solve this. This is the graph (connected to a tick event):
GetWorldDeltaSeconds * TheAddedValuePerFrame
answered Mar 05 '17 at 06:26 PM
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