flipbook component socket not transform immediately after set flipbook
I create a paper character and set a flip book in sprite(Inherited). Attach another flip book component to it with a parent socket. Then I connect hit event with a "set flipbook" node to sprite(Inherited). hit play and move character hit something. I noticed that the attached component's world transform doesn't update immediately after "set flipbook" node execute. there is a tick delay. Is there a way to fix it? Or work around with it?
asked Mar 05 '17 at 04:23 PM in Using UE4
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