Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

[Level design] Static Mesh prefabs, To blueprint or not?

Hey Folks,

So currently we are experimenting a bit with our Level design workflow. At the moment our artist has made a bunch of level pieces (Corridors, Rooms, etc). These pieces consist out of static meshes and are put together in a Blueprint. Example, a wall + floor + ceiling piece would make up part of a room.

This would mean though, that after a while there will be a extensive amount of blueprints in the scene. Now I have noticed it is possible to convert these to a single static mesh.

So my question is, for optimization sake. Would it be a good idea to convert these Blueprint prefabs/Level design pieces to a static mesh? Or is it not worth the bother?

Thanks in advance!

Product Version: UE 4.15
more ▼

asked Mar 06 '17 at 09:51 AM in Using UE4

avatar image

6 1 4

avatar image kn0bbulo Mar 06 '17 at 10:22 AM

From what I've read so far, using Static Meshes should be heavily less CPU expensive, but I also believe it's related to the "complexity" of the meshes. Of course if you're planning to use over and over and over the same set pieces (room, floor, etc) using a blueprint is definetely a better option, otherwise you end up spending hours creating the same level multiple times.

avatar image BrokenInglish Mar 06 '17 at 10:27 AM

Yea we figured that as well. Even though the Blueprints are empty, I was wondering if it would make a big impact on memory usage etc.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question