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[Level design] Static Mesh prefabs, To blueprint or not?

Hey Folks,

So currently we are experimenting a bit with our Level design workflow. At the moment our artist has made a bunch of level pieces (Corridors, Rooms, etc). These pieces consist out of static meshes and are put together in a Blueprint. Example, a wall + floor + ceiling piece would make up part of a room.

This would mean though, that after a while there will be a extensive amount of blueprints in the scene. Now I have noticed it is possible to convert these to a single static mesh.

So my question is, for optimization sake. Would it be a good idea to convert these Blueprint prefabs/Level design pieces to a static mesh? Or is it not worth the bother?

Thanks in advance!

Product Version: UE 4.15
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asked Mar 06 '17 at 09:51 AM in Using UE4

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BrokenInglish
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avatar image kn0bbulo Mar 06 '17 at 10:22 AM

From what I've read so far, using Static Meshes should be heavily less CPU expensive, but I also believe it's related to the "complexity" of the meshes. Of course if you're planning to use over and over and over the same set pieces (room, floor, etc) using a blueprint is definetely a better option, otherwise you end up spending hours creating the same level multiple times.

avatar image BrokenInglish Mar 06 '17 at 10:27 AM

Yea we figured that as well. Even though the Blueprints are empty, I was wondering if it would make a big impact on memory usage etc.

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