[Level design] Static Mesh prefabs, To blueprint or not?
So currently we are experimenting a bit with our Level design workflow. At the moment our artist has made a bunch of level pieces (Corridors, Rooms, etc). These pieces consist out of static meshes and are put together in a Blueprint. Example, a wall + floor + ceiling piece would make up part of a room.
This would mean though, that after a while there will be a extensive amount of blueprints in the scene. Now I have noticed it is possible to convert these to a single static mesh.
So my question is, for optimization sake. Would it be a good idea to convert these Blueprint prefabs/Level design pieces to a static mesh? Or is it not worth the bother?
Thanks in advance!
asked Mar 06 '17 at 09:51 AM in Using UE4
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