I want to create custom operations like
integer * integer in a function library that I added in the engine folder so its in every project.
So, if I have a function
integer * string (for example, would parse a string, then multiply it with the integer). I want this to look as legitimate as possible. For starters, I put it in
Math| Integer to place it with the other integer-based operations, but, even though I used lowercase, it shows as
Integer * String.
Show Friendly Usernames does not help, nor do I want to see a bunch of
bEnable's all over the place.
Likewise, when creating casts, such as
ToCurrency (integer), (and I place it into Math| Conversions), it shows as
To Currency... while all the other, built in casts are always
To with no spaces.
Its annoying that it doesn't show up exactly how I type it, even with
Show Friendly Names disabled. Is there anyway around this?
Mar 06 '17 at 09:54 AM
in Using UE4