UMG text rotation boundary
The rotation of a text box in a widget blueprint is not working properly. There is a visible clamping of the canvas borders, the text box boundaries are confusingly retained when rotated, and its settings work as if not rotated. Here are some examples:
I've tried several workarounds but the result is a mess, and I'm aware that the clamping issue is all ready reported here:
but besides the clamping of a umg item, the text box settings like alignment and justification in a rotated state are unusable.
Can you please tell me if this "bug" is already identified. And is the ue4 development team plan to fix it soon.
Follow this question
Once you sign in you will be able to subscribe for any updates here