Is it possible to upload fbx at runtime?
This could be very difficult to do, because the code you need to import fbx files is part of the editor code which you are not able and not allowed to use in your game, you could try to implement this with c++ but you have to write a lot of code on your own, if it is even possible. Take a look at the unreal code to see how they create skelatal meshes but there is no simple solution to this problem and you would have to dig a lot in the code.
answered Mar 07 '17 at 08:43 PM
You would probably need to integrate AutoDesk's FBX SDK into your project.
Once you have done that it should be a sinch ;).
answered Jun 23 '17 at 08:34 PM
You can just use this plugin https://github.com/GameInstitutes/RuntimeMeshLoader
answered Jul 04 '17 at 09:04 AM
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