How can I remove DefaultSceneRoot white sphere?

If you Add Component, and find Scene under “Utility”.

Then drag this Scene component to the top of the component list, and make it the new root. It will replace the other one, and doesn’t render the sphere billboard.

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Hello, I want relieve and refine my work, when I change Z location little bit up (beacuse when I drag it on scene, it will be automatically in same Z and I can´t change location of every blueprint sphere), but here is problem!!! Under blueprint sphere is white sphere, that is probably DefaultSceneRoot. How can I remove it from scene?

So in the component list of your Blueprint, click and drag the Scene component, and drop it onto DefaultSceneRoot. It will automatically replace the old one and become the new root.

128836-screenshot_4.png

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I don´t know how to make it as new root, how can I do that please? I am newbie.

I am tried that, but see…

128846-screenshot_1.png

I have it now! I changed it to static and now I changed it again to movable (DefaultSceneRoot), thank you!

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Where can I mark that thread as resoled? And thank you very much.

Click the scene component you added, and in the details panel under transform ,set its mobility to be static.

128837-screenshot_5.png

No problem. If you click the tick icon beside my answer it will accept it and mark the question as resolved.

This does not work. Tried that and nothing seems to change.