Developing Game code with VS 2012

So, I am seeing a lot of questions relating to building UE4 with VS 2012, but what I am wondering (and not seeing) is developing Project Code with VS 2012. I have a copy of VS 2012, but am unsure if I can get it to work with UE4. I know that VS 2013 is recommended but I would rather not use it because it requires the user to install Service Pack 1 for . Something I have tried and noticed a rather large slow down in Computer Performance, even with 16 GBs of RAM and a i7 Core CPU.

So my question is, does the UE4 Editor and related tools have support for VS 2012 for Project Development? Would be nice to use that instead of VS 2013.

Thanks for any help.

Trust me when I say that I know your pain. I started using MS Visual Studio 2010 only to find out that it wasn’t supported. Then MS Visual Studio 2012 was only “sort of” supported but a full transition over to 2013 is definitely better.

It would be in your best interest to upgrade to 2013. I’m not sure if 2012 is still supported or not but either way it’s likely to be phased out. Good luck, bud!

Hi Freakazoid,

You can use Visual Studio 2012 for project development, but only if you are using an Engine that you have compiled from source. If you are running binaries through the Launcher, then you will need to use Visual Studio 2013.

Unfortunately, using VS2012 will require some additional set up work on your part, but once it is set up you should have no problems with it.

So if I build the Engine with VS 2012, then it will work with VS 2012? Or did I misread that?

Yes. You will need to compile from the source however. As Mr. pointed out; it will require abit of additional work but after that’s done then you’ll be fine.

I would still recommend 2013.

Ok thanks. I did try to install VS 2013, but after my computers boot-up time being seriously extended, I figured it would be better to just not use VS 2013. Upgrading to Service Pack 1 for Win7 just to use one program is really…inconvenient to be honest.