Does Wind Directional Source affect physics actors?
I have a rigged prop of a hanging lantern. Lantern has a constraint applied, which is a ball and socket constraint so it can rotate freely. This was done inside the PhysicsAsset window. Is it possible to have the wind then influence this physics object? So that the strength and speed of the wind will make the lantern swing / animate more (or less) aggressively?
asked Jun 16 '14 at 08:16 PM in Using UE4
Hi kbelkus -
Scratch that first statement. Physics Actors will NOT respond to a Wind Directional Source though that is something we may look at adding in a later update to the engine. You should be able to simulate the effect of wind through a blueprint with your lantern and a Physics Thruster or Radial Force Actor which can be set to push and stop pushing at given intervals to simulate the wind.
Sorry about the confusion and if you need me to explain more let me know -
answered Jul 08 '14 at 09:12 PM
Lovecraft_K ♦♦ STAFF
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