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Steam Fails to load, Before and After packaging

 LogOnline:Display: STEAM: Loading Steam SDK 1.32
 LogOnline:Warning: STEAM: Steamworks: SteamUtils() failed!
 LogOnline:Warning: STEAM: Steamworks: SteamUser() failed!
 LogOnline:Warning: STEAM: Steamworks: SteamFriends() failed!
 LogOnline:Warning: STEAM: Steamworks: SteamRemoteStorage() failed!
 LogOnline:Warning: STEAM: Steamworks: SteamUserStats() failed!
 LogOnline:Warning: STEAM: Steamworks: SteamMatchmakingServers() failed!
 LogOnline:Warning: STEAM: Steamworks: SteamApps() failed!
 LogOnline:Warning: STEAM: Steamworks: SteamNetworking() failed!
 LogOnline:Warning: STEAM: Steamworks: SteamMatchmaking() failed!
 LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
 LogOnline:Warning: STEAM: Steam API failed to initialize!
 LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
 LogModuleManager:Warning: No filename provided for module OnlineSubsystemNull
 LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemNull' because the file 'E:/UnrealEngine/Engine/Binaries/Win64/' was not found.

It seems like it actually loads the SDK, but for some reason it never uses Steam. The Steam Overlay doesn't even work with it. I've enabled OnlineSubsystemNull and disabled it this last time to see if I would get any changes. I've been trying to solve this issue for 3 days now. It seems like the problem started with 4.13 I've scouted the guides and followed by them and most of them get inaccurate around versions 4.13, 4.14, and 4.15. I figured it was probably due to Steam becoming a plugin.

Maybe I'm just doing something wrong.

Product Version: UE 4.15
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asked Mar 06 '17 at 04:16 PM in C++ Programming

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