HTML5 Ipad and adroid issues

Hey

I have an issue with running my HTML5 project on iPad and android. It seems that my project runs fine when I open it on windows. But when I try to open the same project on an ipad or ios device, it seems to crash.

It says : Array buffer memory allocation failed or out of memory.

In trying to look for a solution and to see what’s wrong I opened the tappy chicken application made by unreal and packaged it for HTML5 and tried opening it on both iOS and android and I have the same exact crash when running the html5 file from a server.

Is it not possible to run these HTML5 applications on mobile or ios devices? I have tried to change heap size and tried shipping and development builds and checking off and on full rebuilds but have always had that same issue.

Anyone here who can help me or give me a bit more information on this problem?

Thanks in advance

Attempting to run on iOS may be too difficult at this point. WebKit developers are working on implementing support for the just released WebAssembly specification (Firefox 52 gains WebAssembly support: Web apps at near-native speeds - Liliputing, 146064 – JSC should natively support WebAssembly), which should help them improve performance when UE4 finally migrates to WebAssembly as well.

You could try reducing the TOTAL_MEMORY needed by the project to try to use as little memory as possible, and by also removing assets that the page uses to minimum, but not sure if that will be enough to make mobile Safari cooperate.

Hey! Thanks for the information.

The links don’t seem to work for me. It says the pages can’t be found / they have an invalid ID.

Even tappy chicken can’t run on a browser on iOS. So I don’t know if i can reduce my project that’s about 800 megabyte to use less memory than tappy chicken.

Hmm, for some reason the links get bad characters picked up at the end of the URL line. Let’s try again:

https://bugs.webkit.org/show_bug.cgi?id=146064