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Is it possible to import a large group of objects in a single FBX with each object's pivot centered on itself?

Hey guys,

is it possible to import several meshes at once and to import them with each pivot centered to its own mesh. For example a grid of 10 x 10 cubes. How can i achieve that. At the moment all 100 cubes are sharing the same pivot after the import. Im not able to rotate the cube around its center. Is there a way to achieve that? It is much easier to arrange objects in 3dsmax as in ue4. Especially when you deal with many many objects. In my case i have a huge map and i want to import everything at once instead of placing objects by hand in ue4.

I hope my question was clear Can anyone please help me with this.

cheers Daniel

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asked Jun 16 '14 at 08:30 PM in Using UE4

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Hey brainbox,

This is not currently possible. When you import a group of objects from a modelling program as a single FBX, they will retain the pivot location the of the entire FBX even without Combining Meshes on import. There has been some internal discussion about changing that to enable external level design, but since it's not a normal workflow for larger companies it hasn't been implemented yet. You might consider entering a feature request on the forums; if many people are interested in the same workflow, the developers might consider it a higher priority.

In the meantime, you can temporarily reposition the pivot of a mesh with ALT+MMB. Unfortunately you can only do it in Perspective view, and it will return to its original position after selecting another Actor, so it is fairly limited. It is generally suggested, however, that you create your assets separately in your external modelling software and then import them individually.


Ben Halliday

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answered Jun 16 '14 at 10:40 PM

avatar image brainbox Jun 18 '14 at 06:55 PM

thank you very much

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