x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is it possible to import a large group of objects in a single FBX with each object's pivot centered on itself?

Hey guys,

is it possible to import several meshes at once and to import them with each pivot centered to its own mesh. For example a grid of 10 x 10 cubes. How can i achieve that. At the moment all 100 cubes are sharing the same pivot after the import. Im not able to rotate the cube around its center. Is there a way to achieve that? It is much easier to arrange objects in 3dsmax as in ue4. Especially when you deal with many many objects. In my case i have a huge map and i want to import everything at once instead of placing objects by hand in ue4.

I hope my question was clear Can anyone please help me with this.

cheers Daniel

Product Version: Not Selected
Tags:
more ▼

asked Jun 16 '14 at 08:30 PM in Using UE4

avatar image

brainbox
16 6 8 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey brainbox,

This is not currently possible. When you import a group of objects from a modelling program as a single FBX, they will retain the pivot location the of the entire FBX even without Combining Meshes on import. There has been some internal discussion about changing that to enable external level design, but since it's not a normal workflow for larger companies it hasn't been implemented yet. You might consider entering a feature request on the forums; if many people are interested in the same workflow, the developers might consider it a higher priority.

In the meantime, you can temporarily reposition the pivot of a mesh with ALT+MMB. Unfortunately you can only do it in Perspective view, and it will return to its original position after selecting another Actor, so it is fairly limited. It is generally suggested, however, that you create your assets separately in your external modelling software and then import them individually.

Best,

Ben Halliday

more ▼

answered Jun 16 '14 at 10:40 PM

avatar image brainbox Jun 18 '14 at 06:55 PM

thank you very much

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question