Is it possible to import a large group of objects in a single FBX with each object's pivot centered on itself?

Hey guys,

is it possible to import several meshes at once and to import them with each pivot centered to its own mesh.
For example a grid of 10 x 10 cubes. How can i achieve that. At moment all 100 cubes are sharing same pivot after import. Im not able to rotate cube around its center.
Is there a way to achieve that? It is much easier to arrange objects in 3dsmax as in ue4. Especially when you deal with many many objects.
In my case i have a huge map and i want to import everything at once instead of placing objects by hand in ue4.

I hope my question was clear
Can anyone please help me with this.

cheers
Daniel

Hey brainbox,

This is not currently possible. When you import a group of objects from a modelling program as a single FBX, they will retain pivot location of entire FBX even without Combining Meshes on import. There has been some internal discussion about changing that to enable external level design, but since it’s not a normal workflow for larger companies it hasn’t been implemented yet. You might consider entering a feature request on forums; if many people are interested in same workflow, developers might consider it a higher priority.

In meantime, you can temporarily reposition pivot of a mesh with ALT+MMB. Unfortunately you can only do it in Perspective view, and it will return to its original position after selecting another Actor, so it is fairly limited. It is generally suggested, however, that you create your assets separately in your external modelling software and then import them individually.

Best,

thank you very much