Nativize assets fails with Set variable

Fail to nativize blueprint when you have a blueprint of type X that contains a Set

Steps to reproduce:

Create a new project from the FirstPersonCharacter template.

Set the blueprint nativization method to inclusive under project settings > packaging

Edit the FirstPersonCharacter blueprint and add a variable of type FirstPersonCharacter reference Set.

Package project for win64.

Build fails with:

FirstPersonCharacter__pf205484891.h(43) : Error: Unrecognized type ‘AFirstPersonCharacter_C’ - type must be a UCLASS, USTRUCT or UENUM

Complete build log is found here

If you change the variable to Pawn reference Set then it works so I believe it is only when referencing the same type as the owning class.

Hello ,
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.