How to debug network code in Visual Studio

If i want to watch values or put breakpoints in code that gets executed on the server and all clients, its hard to know exactly what the code is currently being executed on.

Is there are way to know on what instance of the game the current breakpoint has been hit. At the moment, i am using Role to identify whether its the server or not, but i need to know exactly what client the code is being executed on.

I have also tried looking at UNetDriver, but couldn’t find anything in there that would help.