Read fbx files while in game

Hi, for my project I need an fbx file importer, how can I achieve this?

This could be complicated because you are not able and not allowed to use Editor code in shipped games.

The easiest way to created meshes at runtime is by using the Procedural Mesh Component. I think you need to rewrite the fbx import because it is probably part of the editor code.

You might consider linking against FBXSDK shipped with UE4 or use something like Runtime Mesh Loader Plugin.

Also, have a look at these discussions:

For runtime mesh building I would recommend RuntimeMeshComponent Plugin.