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Unsure of how to fix first person walking

Recently I decided to try out UE4 to make a small game which includes first person walking. I followed this tutorial: (https://docs.unrealengine.com/latest/INT/Programming/Tutorials/FirstPersonShooter/2/3/index.html) to see if I could recreate first person walking in my game. I followed the steps correctly and I got WASD movement working, but I noticed a small "bug" where the more I look up or down, the slower my characters moves. As I mentioned above, I am still fairly new to UE4 so I am not sure of a fix to this. If you could, try to follow the steps in the link and see if you get the same results as me. If you can find a fix, posting below would be very helpful, and if this odd "bug" does not happen to you, telling me below would be helpful aswell, thanks.

Product Version: UE 4.15
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asked Mar 06 '17 at 10:52 PM in C++ Programming

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ShoCo2
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Sounds like you use the complete Forward Vector of your control rotation, this also include the look up rotation but for the forward movement you just need the left/right rotation. Do you use this code snippet for your forward movement, because the last part ".GetScaledAxis" is important.

 FVector Direction = FRotationMatrix(Controller->GetControlRotation()).GetScaledAxis(EAxis::X);
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answered Mar 07 '17 at 12:14 AM

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SteffM
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avatar image ShoCo2 Mar 09 '17 at 12:52 AM

Yeah I use that, Im not too sure what it does either, like I said Im only copying this code off of the tutorial site to educate myself with it later

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