[4.13] What is the right socket name for floating hands
Hello All I follow the tutorial from YouTube but even I follow it step by step, I still cannot get Floating habds working.
I am new to Unreal and still have a lot need to learn. However, there has a project I want to work on, but time is running out and I still cannot get Grab and drop working. Please help me, Thank you very much.
asked Mar 06 '17 at 11:26 PM in Blueprint Scripting
The videos are from a very old tutorial, but if you still keen on following their setup, consider doing something like this when using them with floating hands. Note that in the floating hands character the hands are encapsulated in a child actor, so you need to get the child actor, cast it to the proper type and then get the mesh attached there. In this instance we have LeapRiggedEchoHandsActor as the child actor and it has two meshes, one for the left hand and one for the right which is different from the rigged character which has one mesh for both.
answered Mar 07 '17 at 01:56 PM
Hi Veroeks, We followed your blueprint method, but we are not able to grab any item. Also we are getting some warning when we play in Game Preview, saying, LeapController Warning: Delegate is NOT set, did you implement LeapEventinterface?
What should we do?
answered Apr 06 '18 at 06:07 AM
Anand Kumar 9
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