[4.13] What is the right socket name for floating hands

Hello All
I follow the tutorial from YouTube but even I follow it step by step, I still cannot get Floating habds working.

I am new to Unreal and still have a lot need to learn. However, there has a project I want to work on, but time is running out and I still cannot get Grab and drop working.
Please help me, Thank you very much.

The videos are from a very old tutorial, but if you still keen on following their setup, consider doing something like this when using them with floating hands. Note that in the floating hands character the hands are encapsulated in a child actor, so you need to get the child actor, cast it to the proper type and then get the mesh attached there. In this instance we have LeapRiggedEchoHandsActor as the child actor and it has two meshes, one for the left hand and one for the right which is different from the rigged character which has one mesh for both.

http://i.imgur.com/tVWKdAg.png

Hi, Getnamo. Is it possible can you make another new tutorial video about Grab and drop of “Floating Hands”? Thank you so much. Moreover, as you said go to Leap Content to check the name of Hands’ skeleton,

129374-message.png

but it appears this message all the time. It will cause some weird gesture If I click YES.

There’s a modern rewrite of the plugin underway, I’ll make sure to include pickup mechanics in the documentation when it’s ready.

Hello, Getnamo,

Can you give us new tutorial or just explain how to achieve grab/drop for objects with vive? Since the jenga tutorial doesn’t work for me.
Also is this pickup mechanics documentation is published somewhere already ?

Regards!

Currently hitting the exact same problem, I cannot find a way to grab an object with leap motion in the current version of UE4. Any update on this?

What about this? might be working in my case, I’m new-bee of UE4 but some C++ experienced. I sincerely hope that Leap Motion will develop opportunities for creation with Unreal Engine.

modern rewrite plugin is still in a preview state atm, PM me your github username on the unreal forums for access. There is a generic pickup example available for it.

You’re earlier example looks correct.

Regarding interfaces, you can add a pickup interface to any blueprint of your choice. Consider duplicating the desired hand blueprint and adding the desired interface so that you can call the messages you need on it.

There will be more proper ready to use examples available when the new preview plugin gets publicly released, but release schedule for that is still not confirmed.

And we want to detect the collision between blocks and LeapRiggedEchoHandActor but It doesn’t have PickupInterface and at the timing of the collision, we want to fire the Pickup function of JengaCharacter, so my JengaBlock is looks like this bellow.

Little harder to pickup. but effective.

Hi Veroeks,
We followed your blueprint method, but we are not able to grab any item. Also we are getting some warning when we play in Game Preview, saying, LeapController Warning: Delegate is NOT set, did you implement LeapEventinterface?

What should we do?