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Unreal 4.14.13 Android packaging error, google branch build

Hi hi, very new user to Unreal here. I'm having trouble packaging to android for VR; aiming specifically to Daydream. I've posted the output log below and bolded the main sections/markers to hopefully make it easier to scan through.

On a quick browse, I'm seeing "apple computer" in there. Does that have anything to do with the failure? I'm on a windows computer.


LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.Platinum LogTemp:Display: CWD: D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNet\IOS LogTemp:Display: Initial Dir: D:\Program Files\UnrealEngine-4.14-googlevr LogTemp:Display: Env CWD: D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNet\IOS LogTemp:Display: BranchPath = LAPTOP-SORIALA/D/Program Files/UnrealEngine-4.14-googlevr/Engine/Binaries --- GameBranchPath = LAPTOP-SORIALA/D/Program Files/UnrealEngine-4.14-googlevr/Engine/Binaries LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Laura\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit() LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) LogTemp:Display: at iPhonePackager.Program.Main(String[] args) Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/entry-lvl" FILE="../../../../../Laura/Documents/Unreal Projects/Platinum/Content/entry-lvl.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogSavePackage: Save=6552.34ms LogSavePackage: Moving '../../../../../Laura/Documents/Unreal Projects/Platinum/Saved/entry-lvlC113F6C448A542BBF124409390F9F640.tmp' to '../../../../../Laura/Documents/Unreal Projects/Platinum/Content/entry-lvl.umap' LogSavePackage:Display: Finished SavePackage ../../../../../Laura/Documents/Unreal Projects/Platinum/Content/entry-lvl.umap UATHelper: Packaging (Android (ATC)): Running AutomationTool... UATHelper: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Laura/Documents/Unreal Projects/Platinum/Platinum.uproject" BuildCookRun -nocompileeditor -nop4 -project="D:/Laura/Documents/Unreal Projects/Platinum/Platinum.uproject" -cook -stage -archive -archivedirectory=D:/Laura/Desktop/android-test -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ATC -build -CrashReporter -utf8output -compile UATHelper: Packaging (Android (ATC)): Automation.Process: Setting up command environment. UATHelper: Packaging (Android (ATC)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts. UATHelper: Packaging (Android (ATC)): MSBuild: DotNETUtilities -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\DotNETUtilities.dll UATHelper: Packaging (Android (ATC)): MSBuild: UnrealBuildTool -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\UnrealBuildTool.exe UATHelper: Packaging (Android (ATC)): MSBuild: AutomationUtils.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationUtils.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: AllDesktop.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: Localization.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: OneSkyLocalization.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: AutomationScripts.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: Android.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: BuildGraph.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: HTML5.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: MobileDeviceInterface -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll UATHelper: Packaging (Android (ATC)): MSBuild: IOS.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: Linux.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: Mac.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: TVOS.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: Win.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll UATHelper: Packaging (Android (ATC)): MSBuild: XLocLocalization.Automation -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 2.7700429s to run MSBuild.exe, ExitCode=0 UATHelper: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Laura\Documents\Unreal Projects\Platinum\Platinum.uproject UATHelper: Packaging (Android (ATC)): bBuildForArmV7 is not set to default. (True vs. False) UATHelper: Packaging (Android (ATC)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe "D:/Program Files/UnrealEngine-4.14-googlevr/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU UATHelper: Packaging (Android (ATC)): MSBuild: DotNETUtilities -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\DotNETUtilities.dll UATHelper: Packaging (Android (ATC)): MSBuild: UnrealBuildTool -> D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\UnrealBuildTool.exe UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 0.9526927s to run MSBuild.exe, ExitCode=0 UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\UnrealBuildTool.exe Platinum Android Development -Project="D:\Laura\Documents\Unreal Projects\Platinum\Platinum.uproject" "D:\Laura\Documents\Unreal Projects\Platinum\Platinum.uproject" -remoteini="D:\Laura\Documents\Unreal Projec ts\Platinum" -noxge -generatemanifest -NoHotReload UATHelper: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 24, GccVersion: 4.9 UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 8.767297s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\UnrealBuildTool.exe Platinum Android Development -Project="D:\Laura\Documents\Unreal Projects\Platinum\Platinum.uproject" "D:\Laura\Documents\Unreal Projects\Platinum\Platinum.uproject" -remoteini="D:\Laura\Documents\Unreal Projec ts\Platinum" -noxge -NoHotReload -ignorejunk UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Creating makefile for Platinum (UnrealBuildTool.exe is newer) UATHelper: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 24, GccVersion: 4.9 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Compiling Native code with NDK API 'android-24' UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Target is up to date UATHelper: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 24, GccVersion: 4.9 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Receipt Filename: D:\Laura\Documents\Unreal Projects\Platinum\Binaries\Android\Platinum.target UATHelper: Packaging (Android (ATC)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRController\Source\GoogleVRController\GoogleVRController_APL.xml UATHelper: Packaging (Android (ATC)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UPL: ..\Plugins/Runtime/GoogleVR/GoogleVRController/Source/GoogleVRController/GoogleVRController_APL.xml UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UPL: ..\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ====3/6/2017 8:26:40 PM====PREPARING TO MAKE APK================================================================= UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing to shim file D:\Laura\Documents\Unreal Projects\Platinum\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ==== Shim data file up to date so not writing. ==== UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing to template target file D:\Laura\Documents\Unreal Projects\Platinum\Build\Android\src\com\soria\platinum\AlarmReceiver.java ==== UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing to template target file D:\Laura\Documents\Unreal Projects\Platinum\Build\Android\src\com\soria\platinum\DownloaderActivity.java ==== UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing to template target file D:\Laura\Documents\Unreal Projects\Platinum\Build\Android\src\com\soria\platinum\OBBDownloaderService.java ==== UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Cleaning up files based on template dir D:\Laura\Documents\Unreal Projects\Platinum\Build\Android\src\com\soria\platinum UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Building Java with SDK API level 'android-24' UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Previous .apk file(s) were made with different build settings, forcing repackage. UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UPL Init: arm64-v8a UATHelper: Packaging (Android (ATC)): UnrealBuildTool: GoogleVR Controller init UATHelper: Packaging (Android (ATC)): UnrealBuildTool: GoogleVRHMD init UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Sustained-performance mode is desired UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Project supports daydream, will enable async reprojection when possible. UATHelper: Packaging (Android (ATC)): UnrealBuildTool: On build machine. UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Disabling Show Launch Image for Daydream enabled application UATHelper: Packaging (Android (ATC)): UnrealBuildTool: bPackageDataInsideApk = False UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Added repository: D:\Program Files\NVPACK\android-sdk-windows\extras\android\m2repository UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Added repository: ....\Engine\Source\ThirdParty\Android\extras\google\m2repository UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Added repository: ....\Engine\Source\ThirdParty\Android\extras\android\m2repository UATHelper: Packaging (Android (ATC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: AARImports: com.android.support, support-v13, 23.0.0 UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ====3/6/2017 8:26:42 PM====PREPARING NATIVE CODE================================================================= UATHelper: Packaging (Android (ATC)): UnrealBuildTool: On build machine. UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Disabling Show Launch Image for Daydream enabled application UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Copying GoogleVR buildtime files to staging UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Directory ../../Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to D:\Laura\Documents\Unreal Projects\Platinum\Intermediate/Android/APK/JavaLibs/common_library UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Copying GoogleVR buildtime files to staging UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Directory ../../Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to D:\Laura\Documents\Unreal Projects\Platinum\Intermediate/Android/APK/JavaLibs/common_library UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ====3/6/2017 8:26:43 PM====UPDATING BUILD CONFIGURATION FILES==================================================== UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for common_library... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v13-23.0.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-23.0.0... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UATHelper: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing new GameActivity.java file to D:\Laura\Documents\Unreal Projects\Platinum\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== UATHelper: Packaging (Android (ATC)): UnrealBuildTool: Preparing native code for debugging... UATHelper: Packaging (Android (ATC)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: D:/Program Files/NVPACK/android-ndk-r12b/ndk-build.cmd failed with args APP_ABI="arm64-v8a " NDK_DEBUG=1 UATHelper: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 56.1689236s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Binaries\DotNET\UnrealBuildTool.exe Platinum Android Development -Project="D:\Laura\Documents\Unreal Projects\Platinum\Platinum.u project" "D:\Laura\Documents\Unreal Projects\Platinum\Platinum.uproject" -remoteini="D:\Laura\Documents\Unreal Projects\Platinum" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.06-20.26.24.txt' UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\AutomationUtils\Process Utils.cs:line 907 UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool \AutomationUtils\ProcessUtils.cs:line 860 UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 51 UATHelper: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\AutomationUtils\UBT Utils.cs:line 89 UATHelper: Packaging (Android (ATC)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in D: \Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 365 UATHelper: Packaging (Android (ATC)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionar y`2 InTargetToManifest) in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1495 UATHelper: Packaging (Android (ATC)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 170 UATHelper: Packaging (Android (ATC)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 210 UATHelper: Packaging (Android (ATC)): at BuildCookRun.ExecuteBuild() in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43 UATHelper: Packaging (Android (ATC)): at AutomationTool.BuildCommand.Execute() in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 27 UATHelper: Packaging (Android (ATC)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547 UATHelper: Packaging (Android (ATC)): at AutomationTool.Automation.Process(String[] Arguments) in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 517 UATHelper: Packaging (Android (ATC)): at AutomationTool.Program.MainProc(Object Param) in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\Program.cs:line 135 UATHelper: Packaging (Android (ATC)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 UATHelper: Packaging (Android (ATC)): at AutomationTool.Program.Main() in D:\Program Files\UnrealEngine-4.14-googlevr\Engine\Source\Programs\AutomationTool\Program.cs:line 59 UATHelper: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Android (ATC)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Product Version: UE 4.14
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asked Mar 07 '17 at 01:41 AM in Packaging & Deployment

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MuchoHola
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avatar image Samantha Sutton ♦♦ STAFF Mar 08 '17 at 08:18 PM

MuchoHola,

Could you please upload your Android SDK from the engine?

Android SDK Example

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Hi! I ended up just uninstalling everything and reinstalling, and it worked fine. It was probably something I had messed up with all of the installing/uninstall/trying to compile/etc.

I appreciate your response/time! Thank you!

On a side note, my SDK looked pretty much the same as what you had posted, except the API level was at 21 instead of 19

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answered Mar 12 '17 at 02:48 PM

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MuchoHola
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avatar image Samantha Sutton ♦♦ STAFF Mar 13 '17 at 06:51 PM

I made sure that Android-21 worked for 4.14 and didn't have any problem so I'm not sure exactly what was going on based on the information that I have available. But it could've been as simple as a misspelling or just a wrong version of your JDK or NDK.

Let us know if you still need additional assistance. :)

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