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Building Dedicated Server returns error

Hi, I'm trying to follow tutorial here to build a dedicated server. I've got to the step of making my Server.Target.cs file. But I can't get it to build properly. This is my code in the MyProject2Server.Target.cs file:

 using UnrealBuildTool;
 using System.Collections.Generic;
 
 public class MyProject2ServerTarget : TargetRules
 {
     [SupportedPlatforms(UnrealPlatformClass.Server)]
     public MyProject2ServerTarget(TargetInfo Target)
     {
         Type = TargetType.Server;
         bUsesSteam = false;
     }
 
     //
     // TargetRules interface.
     //
 
     public override void SetupBinaries(
         TargetInfo Target,
         ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
         ref List<string> OutExtraModuleNames
         )
     {
         OutExtraModuleNames.Add("MyProject2");
     }
 }

But it keeps throwing an error, the error is : The type of namespace name 'SupportedPatforms' could not be found

Am I supposed to add something else? Can someone help with this?

Product Version: UE 4.14
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asked Mar 07 '17 at 02:10 AM in Packaging & Deployment

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Mantracker
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Hey Mantracker,

Try running through the guide below instead:

https://wiki.unrealengine.com/4_13%2B_Network_Guide#Dedicated_Server

It's a bit simpler, and I've used this many times with no error in 4.14.

Let me know if that works. I recommend trying this in a clean project just to ensure there aren't any errors with the project you're currently working in.

Have a great day

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answered Mar 07 '17 at 03:11 PM

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Sean L ♦♦ STAFF
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