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Problem with apex inside the unreal editor

After doing all the setup in maya for the apex clothing to work somewhat right, i imported mi apx clothing file to unreal, where it simulated the clothings, but not in the right form, it forms a space where it separates from the mesh and looks like its tearing apart, nothing like the simulation inside maya. Obviously placeholder textures ![alt text][1]

the problem in question inside unreal ![alt text][2] ![alt text][3]

how it looks like in maya ![alt text][4] and this is in maya simulated ![alt text][5]

Thanks in advance! [1]: /storage/temp/128911-screenshot00000.png [2]: /storage/temp/128912-screenshot00001.png [3]: /storage/temp/128913-problem.png [4]: /storage/temp/128914-problem2.png [5]: /storage/temp/128915-problem3.png

Product Version: UE 4.14
problem.png (1.2 MB)
problem2.png (329.0 kB)
problem3.png (315.7 kB)
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asked Mar 07 '17 at 02:35 AM in Using UE4

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