After doing all the setup in maya for the apex clothing to work somewhat right, i imported mi apx clothing file to unreal, where it simulated the clothings, but not in the right form, it forms a space where it separates from the mesh and looks like its tearing apart, nothing like the simulation inside maya.
Obviously placeholder textures
the problem in question inside unreal
how it looks like in maya
and this is in maya simulated
Thanks in advance!