All of our materials which have more than 5 texture samples inside, are shown black. Right as it is said in documentation
So is there a way to use more than 5 texture samples in one material on mobile platforms using OpenGL ES2?
All of our materials which have more than 5 texture samples inside, are shown black. Right as it is said in documentation
So is there a way to use more than 5 texture samples in one material on mobile platforms using OpenGL ES2?