Are shadows on translucent material really not possible?
I'm talking about RECEIVING shadows, not casting them. I've read here and there that a dynamic shadow should work, but my light is set to dynamic and I still have this result:
None of the Lighting models in the shaders material settings have worked, they just give varying degrees of opacity and specularity (as they should I believe). If there is a way to get dynamic shadows to affect a translucent material, what exactly do I need to do for it? Is it maybe related to a wrong spec or roughness map? If there is no way, could I achieve a shore fade like here with an opaque material as well? or should I just give up and hope nobody notices?
asked Mar 07 '17 at 11:29 AM in Rendering
I think I found a solution for you -- I was just running into the same problem.
If I find any more relevant solutions, I'll let you know.
answered Apr 27 '17 at 02:42 AM
I fount a solution where shadows work on a translucent material. There is a shadow beneith the water surface and on the water surface... So its quite expensive to use.
Looks like that:
And that is the one with the shadow on the water surface
The key was this tutorial ^^:
Hope this helps... ~magerbeton
answered Jun 15 '19 at 06:46 PM
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