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Exclude Vive Controllers from autoexposure


This similar questions box is occluding my view so...

much better !

I want to know the proper way of excluding the Vive controllers from the auto exposure a.k.a eye adaptation THUS prevent them being over lit by the exposure effects.

Ofcourse i would like to keep the effect for the rest of the scene, just not the controller models and the teleport arc.

Thanks for the correct answers and yes it is frustrating for me too to tumble on this simple problem.

Product Version: UE 4.14
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asked Mar 07 '17 at 12:31 PM in VR

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avatar image bdogrular Apr 03 '17 at 11:01 AM

Hah, i totatlly forgot about this post, told to myself what great question and did not notice that it is actually my own post....

still not answered though...

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