Hi!
I try to open an unreal project on Mac that was made with Windows version Unreal engine. The loader gets stuck at 45% always, crashes and displays the following error. I have Verified the engine from Epic Launcher but that did not help. The project was correctly copied and moved to the Mac. I can create projects with the Engine but I just can’t load this one for some reason. Help is greatly appreciated!
Mac info:
OS 10.12.3
Model Name: Mac mini
Model Identifier: Macmini6,2
Processor Name: Intel Core i7
Processor Speed: 2,6 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 16 GB
Error report:
MachineId:41A09888734ACC70A3870F907676B25D
EpicAccountId:0e386370c5e74f08b2fba98747f07dac
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1005ce31b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10075fee6 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x1008546f7 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x1008229c4 (filename not found) [in UE4Editor-Core.dylib]
FShaderCompilingManager::ProcessCompiledShaderMaps(TMap >&, float) Address = 0x10301a991 (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray const&) Address = 0x103021ba3 (filename not found) [in UE4Editor-Engine.dylib]
FMaterialShaderMap::Compile(FMaterial*, FMaterialShaderMapId const&, TRefCountPtr, FMaterialCompilationOutput const&, EShaderPlatform, bool, bool) Address = 0x102b67ef0 (filename not found) [in UE4Editor-Engine.dylib]
FMaterial::BeginCompileShaderMap(FMaterialShaderMapId const&, EShaderPlatform, TRefCountPtr&, bool) Address = 0x102bb5681 (filename not found) [in UE4Editor-Engine.dylib]
FMaterial::CacheShaders(FMaterialShaderMapId const&, EShaderPlatform, bool) Address = 0x102bb4d0a (filename not found) [in UE4Editor-Engine.dylib]
FMaterial::CacheShaders(EShaderPlatform, bool) Address = 0x102bb46cc (filename not found) [in UE4Editor-Engine.dylib]
UMaterial::CacheShadersForResources(EShaderPlatform, TArray const&, bool) Address = 0x102a7102a (filename not found) [in UE4Editor-Engine.dylib]
UMaterial::CacheResourceShadersForRendering(bool) Address = 0x102a6da77 (filename not found) [in UE4Editor-Engine.dylib]
UMaterial::PostLoad() Address = 0x102a751cc (filename not found) [in UE4Editor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x1011db0ec (filename not found) [in UE4Editor-CoreUObject.dylib]
UMaterialInterface::PostLoadDefaultMaterials() Address = 0x102a6610f (filename not found) [in UE4Editor-Engine.dylib]
UMaterial::PostLoad() Address = 0x102a74361 (filename not found) [in UE4Editor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x1011db0ec (filename not found) [in UE4Editor-CoreUObject.dylib]
EndLoad() Address = 0x101363c70 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, TSet, FDefaultSetAllocator>&, IAssetRegistryInterface*) Address = 0x101361762 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x101365a89 (filename not found) [in UE4Editor-CoreUObject.dylib]
ResolveName(UObject*&, FString&, bool, bool) Address = 0x101358f92 (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticLoadObjectInternal(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x10135d53c (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x10135748e (filename not found) [in UE4Editor-CoreUObject.dylib]
UMaterialInterface* ConstructorHelpersInternal::FindOrLoadObject(FString&) Address = 0x10c20f19c (filename not found) [in UE4Editor-UMG.dylib]
ConstructorHelpers::FObjectFinder::FObjectFinder(wchar_t const*) Address = 0x10c20e989 (filename not found) [in UE4Editor-UMG.dylib]
UWidgetComponent::UWidgetComponent(FObjectInitializer const&) Address = 0x10c0f3ca4 (filename not found) [in UE4Editor-UMG.dylib]
UClass::CreateDefaultObject() Address = 0x1010f01e2 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects() Address = 0x10134b52d (filename not found) [in UE4Editor-CoreUObject.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x1004f80c2 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10050cea4 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10051d8fc (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x100737746 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fffd2d10c6d (filename not found) [in Foundation]
_pthread_body Address = 0x7fffe6ae1aab (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffe6ae19f7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffe6ae11fd (filename not found) [in libsystem_pthread.dylib]