Unreal Error for Non-Existing Assets
Hi, I am having trouble packing, As unreal gives an error of pre-existing assets referred by the level which are now non-existing in level prints as well as c++.
asked Mar 07 '17 at 06:05 PM in Blueprint Scripting
Hi, found the solution of the problem. All you have to do is manually delete the references from unreal editor by viewing it in reference viewer , check out which non-exsisting asset the blueprint is referring to.Create a dummy reference in the same path specified in the reference viewer and then delete the asset from that path in 'unreal editor'.
answered Mar 08 '17 at 07:23 AM
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