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multiplayer blueprint, server controlling player movement

Hi guys we've been having issues getting the clients update on a camera rotation. I've read similar threads that say this needs to be done through the server but this causes major lagg. Such as the following thread https://forums.unrealengine.com/showthread.php?2107-Come-Learn-Blueprint-Multiplayer-with-me!-(aka-Tom-s-a-Glutton-for-Punishment)

I myself am not a programmer, this is an issue that one of our team members had been having. Does anyone have any advice? Thanks

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asked Jun 16 '14 at 10:30 PM in Blueprint Scripting

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