Smoothing groups fbx import bug
My team keeps getting:
"Warning No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing."
However, we're exporting the smoothing groups correctly from 3ds Max and we've verified the smoothing groups are importing correctly by importing 2 versions (1 with and 1 without).
Seems like people have been having this issue for a while now, so is there anyway Epic could take a look into this?
You get this warning when exporting with "Split per-vertex Normals":
Reading it, it shows that with "Split per-vertex Normals" enabled, "Hard edges and smoothing groups are also lost". Please disable "Split per-vertex Normals" if you want to export smoothing groups.
answered Apr 13 '17 at 06:25 PM
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