I am trying to create a PostProcess Blendable Texture that has a Texture object that blends with the scene.
Pretty simple. Below is my Material that usese SceneTexture and blends using a blendfactor before adding the two images.
The issue is I want the texture to tile, exactly once. And right now its cropping the texture. So I expect to see 6x6 checkers but instead only see 2x3
How do I scale my texture so that it will fit the screen. I could guess and check some scale factor but I want to calculate this at runtime so as to support different resolutions and image scales.