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How to get a character to ignore physics?

We are using a radial force component and fire impulse node to create a stomp attack that pushes enemies back, as a side effect it is also launching our player character into the air. Can anyone thing of a way to get the player to not be affected by the impulse? Thanks James

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asked Jun 16 '14 at 10:47 PM in Blueprint Scripting

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16 5 9 9

avatar image Neomex Jun 16 '14 at 11:16 PM

Counter impulse? Switch player physics off for the split second impulse is on? Collission groups? Different implementation for stomp attack?

avatar image kjuik Oct 05 '14 at 05:16 PM

How about using https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/PhysicsEngine/URadialForceComponent/ObjectTypesToAffect/index.html ? It's visible nicely in the editor, in the RadialForceComponent section.

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